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Red Dead Redemption II Review – less than the game – more than entertainment

Red Dead Redemption 2 -The game of amazing contrasts, it can give the fascinating clock of the gameplay and the study of this beautiful open world, or can quickly get bored and bore literally after a couple of hours from the start.
Most reviewers have already called Red Dead Redemption 2 The main game of the 2018th year, partly it is, but this is not entirely true, despite all the good things that there are certainly in the game, there are elements that are very strong as the game passes. In this review, I will try to show you the elements that most reviewers were silent about, to show the dark sides of the project from Rockstar.
If you think that in this place I will begin to retell the plot, saying that this is a prequel Red Dead Redemption, Mentioning the heroes and all that – then no.
All of you already probably know this, and without my help. This is a prequel Red Dead Redemption, Here you meet John Marston in the prime of strength, and other heroes of the first part, and also play for one of the best shooters of the gang Van der LindeArthur Morgan (and not only for him, but this is already a spoiler).

Here John appears before us not a seasoned bandit, but a young and indefinite boy

This very gang is Nogamstop-casinos.co.uk in a very sad position, some of its members died, and after an unsuccessful robbery, our heroes are forced to hide by running throughout the country.
The main character Arthur is rather a pawn in this big game of his leader of the cottage.
A rather long part of the game Arthur performs tasks for well -being
Gangs are robberies, stalls of diligenes, banal hunting and much, much more.
Missions c Red Dead Redemption 2 are very diverse and quite long, and also offer some variability as they pass.
True, most often it comes down to, either we will attack now, or wait for the night, whether we will attack the camp quietly or treacherously shoot everyone.
That is, in fact, your decisions somehow will not globally affect the plot and the characters themselves, and our hero does not pursue some obvious ultimate goal. This is perhaps the main problem of the script Red Dead Redemption 2 – The player is completely incomprehensible why to all this to do and what it will lead in the finals.
The story that developers from Rockstar, starts out of nowhere and leads literally nowhere, especially if you do not know about the events of the first game.
By the way, the games are practically in no way connected, except the characters, so if you did not play
Nothing terrible will happen, but it is still desirable to get acquainted with the first part. So you will get acquainted with the series of the Universe more fully Red Dead, And at the same time, the ending and the entire scenario as a whole will become more obvious and understandable for you.
There are several endings in the game – this is good bad and real, and they depend, sometimes, on completely unobvious things like the growth of the beard’s beard’s beard.
Perhaps “non -obviousness” is the main word that more fully characterizes Red Dead Redemption 2, Everything is not obvious here.
There is not even banal learning in the game, everything has to be studied by scientific poke.
Rockstar Do not bother to tell us how it works FAST-TRAVEL, Rockstar They do not bother to explain to us how the horse trusting system works, except “put on its saddle and the level will increase,” they will not tell you anything else about it.

And this is not the entire territory that you have to visit

Maybe for some part of the audience, such an experience is that what they had been waiting for for so long, and what they hoped for, but when you learn about some of the game chips only at the twentieth or thirtieth hour of the gameplay, or even from the guide on the Internet, this is not good.
Ground attention to the details of the open world, which demonstrates Rockstar, It is certainly amazing, but none of the developers think about how to competently introduce the player inside this Open-World’a. Even some basic elements of the game, such as moving, shooting, or working with the interface, have to be studied by trial and error, and the game, in turn, is not as friendly to the player as we would like.
The main character is very naughtyly performs the player’s teams, and the damn slowly turns, and is controlled in general. It is quite clear why they wanted to do this in order to give some realism and credibility the movement of Arthur, but, for example, within the framework
a brutal shootout, when fifteen people run over to you, bustle hunters, and you need to urgently do something with this, this leisurely and inertia of the protagonist most often
leads to death.
A separate pain in the lower extremities causes a user interface in general. The fact is that the developers due to the lack of buttons, it is obvious, decided to make the selector a call to L1, but at the same time switching between selectors to P1.
It would seem that it was wrong, the selectors of the choice of guns were in Max Payne 3, and in Grand Theft Auto v, But here they are many times more. This is an Arthur weapon selector, a selector that causes all the items that you collected in the horse’s saddle, and the medicine selector. At the same time, it is impossible to indicate the hot key of objects of objects or a strictly defined category, which again, within the framework of a brutal shootout, leads to death only because the player did not accept the first -aid kit in time, confused in these selectors.
Of course, it should be noted that shootings in Red Dead Redemption 2 – Great part of the gameplay. Each carbine, shotgun or revolver that falls into the hands of Arthur is felt differently. The weapon really needs to be cleaned and this is not some secondary mechanics that is made for check. In shootouts, the revolver can really jam at the most inopportune moment. The “well-aimed” system “is not a legal cheat code or SLO-MO In the spirit Max Payne 3.
This is a very balanced system that allows the winner to get out of the shootout, but the main gameplay, as you might not think at all rifle, and indeed, let’s be honest, Rockstarfor a long time they found a gold mine in their games.

Sometimes the game demonstrates such picturesque views that they are not ashamed to install as wallpaper for a desktop

Yes, characters, c Red Dead Redemption 2 worked out and charismatic. Yes, there is an interesting plot, yes, there are excellent shootings, but all this is sacrificed to the open world, moreover, the game does not want you to go through it, it is very leisurely, and slow, like a coachman, which slowly harnesses and is also slowly lucky.
Activity that can be performed in the open world more than surpass the plot missions are animal hunting, head hunting, playing poker, performing some
local tasks within the camp, and much, much more.
Every NPC Lives here, literally, his life. There are absolutely random events that are never repeated, moreover, before going strictly according to the plot, I spent somewhere for about 30 hours exclusively in the open world, completing side tasks and random
activity.
I do not really like games with the open world and consider them boring outside the plot tasks in most cases, however Red Dead Redemption 2 – This is a pleasant exception to the rules. Enterioration tasks and other activity amazes the level of study at the level
The main story, for example, when you take an introductory task that is in no way connected with the main story, and you will not see this character in the main storyline, these tasks still amaze with the level of study and production-there are no speaking goals, like the main character and some random character that asks for help asking for help.
Even the blind old man who yous, who is accidentally encountered, who asks the dollar on the road, still has some kind of background and a story under him, again, the collector of cigarette cards you accidentally met at one of the railway stations will not simply ask you for a couple of bucks for a couple of bucks.
But here there are nuances, for example, a moral scale that Arthur has.
Even if you are an incredibly honest person, you will help others, translate grandmothers across the road, and cooperate with the law, as part of the plot, you will still remain a bandit with a little person and no more.
The developers made Arthur Morgan by default a bandit, and as if you would not try to derive a moral scale in a positive direction, nothing globally will change from this only some, small, off-line details, without which the game can be held without special problems, such as discounts in stores and the help of passers-by that you helped earlier.
Then it becomes unclear, in general, why it was to introduce this scale, because nothing changes globally, it also becomes unclear why it was to enter the “Horse Provery” parameter, because the horse is quite unpredictable in the framework of this game.
For example, my horse with a maximum level of trust, pumped out just to the maximum, was frightened by snakes on dried swamps and threw me off the saddle. At the same time, proudly withstanding a shootout with numerous bustle hunters, by the way, some elements, actually a horse care, are made just for a box.
Take the hunting hunt, the fact is that at the ten hour of the gameplay it becomes approximately clear that Open-depend Still works on the triggers system.
That is, when the hero is near the city or settlement – tasks appear. As an example – they declared a hunt behind my head and assigned a very high award,
The bustlers of their heads met me along the way, and began to shoot. I left the shootout the winner and galloped towards the city, in order to take a poster about the reward, and to complete the task of the Hunter’s head.
This usually works like this – if you do not have time to take the poster first, then another hunter takes it and fulfills the task for you, but after that shootout the hunters seemed to have died out, and no one in five hours of the game has torn posters, except for me, except me.
In addition to a banal hunting, there is a normal animal hunt, as well as fishing.
On the Internet they have already been called the most boring mechanics in the game – this is not quite.
The hunt is made quite honestly and believable – here you really have to track the animal, and not stupid to go to markers, as is done in Far Cry or similar games to him.

Yes, probably to someone such a very detailed approach to most activities will seem very boring and dull, however Red Dead Redemption 2 – This is not at all an entertaining product for the most part.
This, so to speak, the encyclopedia of the life of the Wild West in its late period, the encyclopedia of the industrialization of this world.
There is no place for fun, extravagant missions here. There is no place for crazy heroes here.
The developers tried to show all the realism of the American frontier, all the truthfulness and cruelty of the Wild West.
There is no place for fun here. There is no place for entertainment and there is no place for madness.
Within the framework of this universe, people become bandits because this is the only way to survive.
Within the framework of this world, there is no place for honesty and the law, when the fifter for a sonorous coin releases you to freedom. Within the framework of this world, there are no unambiguously positive and negative heroes, no
black and white. Here’s about that Red Dead Redemption 2.
This project is an example of digital art and the best western in the industry at the moment.
If you want to get acquainted with the Western genre – Red Dead Redemption 2 The best solution is for you, but if you look at this project exclusively from the perspective of the game, then prepare for the new project from Rockstar Not very convenient, extremely slow, and not very obvious, but if you overcome that threshold of entry, then RDR 2 will give you perhaps the best game in the open world at the moment …

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