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Flame in the Flood, The [Review of the game]

So the song of Yuri Loza begins, and she approximately describes what will happen to us in this game. And the game itself begins with the fact that the main character, which everyone calls the intelligence officer, finds a dog named Aesop in the forest. He drags with him a hiking backpack in which a radio receiver is detected. We need to move towards the signal source, perhaps there we will find a safe shelter and understand what is happening in general. Around us, America flooded as a result of some global cataclysm. In small areas of sushi, you can find the remains of civilization, but they are teeming with wild animals. We find, the sweaty, however, not from songs and words, but from boards and barrels of raft and go on a journey.

The gameplay is divided into two parts: this is an alloy on the river on the raft, the envelope of the thresholds, floating garbage and, if we find a suitable pier – landing ashore, where we can take a walk along a small location in search of supplies and run into wild animals. Here, the game is largely similar to the Don’t Starve and similar survival. We have parameters of hunger, thirst, body temperature and fatigue. We collect various rubbish and can crawl out clothes, tools, animal traps from it and so on. Not to say that there is a wide variety of objects for craft, but still there are enough of them. There is a system of damage and diseases, if the disease is not treated, it will modern in a more severe form. It is worth noting that there are practically no weapons in the game (there is only a bow) and we have to fight wild animals, relying only on our cunning – using traps and poisoned bait. There are constantly not enough places in the inventory, the benefit that we can give part of the Aesopa things, and also put part of the raft in the repository.

The difference and the main https://casino-wreckbet.co.uk/ “chip” of the game is that we land on small locations, on which we cannot exhibit the base and settle ourselves – we need to swim further. And we get more likely not a survival-drunk, but a road adventure in the spirit of Geklberry Finn, only instead of a black man a dog is floating with us, the dog Aesop. Locations are of various types: in the camp we can find burning fire, in a fishing hut – hooks and fishing line necessary for the manufacture of sewing sets, on the pier – repair the raft. Often, maneuvering along a stormy river, we have to choose from several options – where we want to get, the stormy flow of the river carries us forward and we can no longer return. Riverbed and locations themselves are generated randomly. On Earth, we can sometimes meet other survivors who lead us according to the plot, or can simply help with any equipment. They almost all look like crazy and carry some kind of half-bessing nonsense (in fact, it is not completely clear here, this is due to poor-quality localization, or just these people lived far from civilization for too long).

In fact, the first thing the game attracts attention is the soundtrack. It is recorded by the American Folk Ragan Contractor Chuck Ragan. The music itself sounds good, so it fits perfectly into the atmosphere of the game, or rather even in many ways it creates it. We can say that the authors got to the point with this music. By the way, the game was made by the small studio The Molasses Flood, which was formed by immigrants from Irrational, Harmonix and Bungie, who took part in the development of large franchises such as Bioshock, Guitar Hero and Halo. Outwardly, the game looks very pleasant, especially river landscapes that are very transformed at different times of the day and under different weather conditions. The characters’ models look deliberately caricatured, and here also a parallel with Don’t Starve suggests itself.

The game even at the normal level of complexity at first can deliver a bunch of problems. And you will have to start several times again, until you understand what you need to make and collect first of all and how to deal with wild beasts. It is impossible to persist at any time, but autosa is quite often, and in the event of death, one of the few control points will be loaded (at an increased level of complexity, if you died, the game ends). If you have completed the plot campaign and you want more adventures, well, or collect all the Achivka in Steam, the game has an endless mode

Pros:
+ Great and very atmospheric soundtrack
+ Cute visual style
+ Original concept of river travel
+ You can’t get out of the scab, you need to understand the mechanics of the game

Cons:
– locations are quite monotonous
– A small number of types of enemies

Summing up: The Flame in the Flood is a very pretty and stylish river adventure in the Survival genre, which, if it hooks with its atmosphere of the American outback and country music, is quite capable of captivating for 10-15 hours.

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